Epic Games Releases March 2011 Unreal Development Kit Beta












    Epic Games, Inc telah merilis Maret 2011 UDK Beta, versi terbaru dari Unreal Development Kit (UDK), edisi gratis dari Unreal Engine 3 yang menyediakan akses ke toolset pemenang penghargaan yang digunakan dalam video game blockbuster, visualisasi 3D, digital film dan banyak lagi.

    Oleh karena itu, baru-baru ini Epic mempresentasikan demo real time UE3 berjudul “Samaritan,” yang memanfaatkan dukungan DirectX 11, high-end fitur rendering, teknologi NVIDIA APEX physic dan upgrade mesin grafik lainnya. Penambahan ini teknis baru sekarang tersedia dalam bulan Maret membangun dari UDK.
















    Fitur DirectX sekarang dalam UDK terbaru ini meliputi:

    * Tessellation and displacement; Tessellation dan perpindahan;
    * Geometry shaders; Geometri shader;
    * Multisampled textures; and Multisampled tekstur, dan
    * Shader Model 5. Shader Model 5.

    High-end rendering features include: High-end fitur rendering meliputi:

    * Image-based reflections that allow surfaces of any shape to reflect an approximate version of scenes, with varying glossiness across surfaces, anisotropic HDR highlights and anti-aliasing; refleksi Gambar berbasis permukaan yang memungkinkan berbagai bentuk untuk mencerminkan versi perkiraan adegan, dengan berbagai glossiness di permukaan, HDR menyoroti anisotropik dan anti-aliasing;
    * Subsurface scattering (SSS) that simulates the light that scatters inside semi-translucent materials, making character skin come alive; Bawah Permukaan hamburan (SSS) yang mensimulasikan cahaya yang mencerai-beraikan di dalam bahan semi-tembus, membuat kulit karakter menjadi hidup;
    * Anti-aliased masked materials that super sample the edges of masked and alpha-tested materials, making character hair more look realistic than ever before; Anti-alias bertopeng sampel bahan yang super tepi bahan alpha-diuji bertopeng dan, membuat rambut terlihat karakter yang lebih realistis dari sebelumnya;
    * Deferred rendering with MSAA support; Tangguhan rendering dengan dukungan MSAA;
    * Bokeh depth of field providing close to film-quality DOF, with artist-controllable Bokeh; and Bokeh kedalaman lapangan memberikan dekat dengan DOF film berkualitas, dengan Bokeh artis-terkendali, dan
    * High-quality dynamic shadows from many lights on the environment, such as shadows for point lights and other light sources. Berkualitas tinggi yang dinamis bayangan dari lampu banyak lingkungan, seperti bayangan untuk lampu titik dan sumber cahaya lainnya.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Teknologi NVIDIA APEX juga telah diintegrasikan ke dalam mesin grafik dan diluncurkan bersamaanl dengan UDK. Berdasarkan perjanjian lisensi baru, pengembang tidak membayar royalti sampai total pendapatan mereka melebihi $ 50.000 (US). Selain itu, pengembang akan terus mendapat 75 persen dari setiap dolar yang mereka terima dan Epic menerima 25 persennya.

    Upgrade Beta Catatan Maret
    DirectX 11 is now supported in UDK!

    * Adaptive Bokeh Depth of Field (DOF)
















    * Dynamically shadowed image-based reflections
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Rendering

    * The ability to scale effects (such DOF and bloom) with the view size was added.
    Post Process Effect -> Scale Effects with View Size
    The ability to use tiled normals on fluid surfaces and any material was added.
      














    Unreal Landscape, UDK’s new terrain system!

    * Support for ZBrush-style painting.















    * Zbrush_Style_Painting
    * Support for tablet sensitivities
    * Option to auto-update weightmap mipmaps while painting layers
    * Perlin Noise in the Noise tool available
    * Support for thermal and hydraulic erosion
     
                                                                                                         
    NVIDIA APEX Support

    * NVIDIA APEX technology enables artists to quickly generate physically simulated clothing and destructible environments. For more information on APEX

    Unreal Editor

    * To enable the DX11 renderer in the editor:
    o View -> Preferences -> Enable DirectX 11 Rendering

















    The ability to see which DOF layers are in focus is exposed through a new show flag.


    * Image reflections are now toggleable via Unreal Matinee.
    * The checkerboard background in the texture properties window can be toggled through a toolbar option.
    * Importing morph targets from FBX files now uses multi-threading to speed up the importing process.
    * The FBX importer now supports importing lightmap UVs from FBX meshes that have more than one UV set.
    * The error reporting when loading packages and maps that have missing objects has been improved.
    * Matinee now supports jumping on the visibility interp track.
    * Double-clicking anim notifies within animations focus shifts and expands the notify in the properties panel.

     

    Download Game : Kesini 
    Sumber : Gamexeon


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